Stalker nooks and crannies of truth walkthrough. Stalker the nooks and crannies of truth walkthrough Stalker the nooks and crannies of truth walkthrough

Stalker nooks and crannies of truth walkthrough.  Stalker the nooks and crannies of truth walkthrough Stalker the nooks and crannies of truth walkthrough

A long time ago, the time when the release of modifications was a real rarity is gone. Modmakers have long learned to write high-quality plot modifications. The release of the modification S.T.A.L.K.E.R.: The Corners of Truth was no exception. It’s one thing to rewrite a storyline from the original, and another thing to supplement it with new twists of events, beautiful scenes and original tasks. Stalker's walkthrough of the nooks and crannies of truth belongs precisely to such an original project.

The main character in the plot is Alexander Voronov (nickname Raven). The passage of the game stalker nooks and crannies of truth introduces us to a young specialist who recently graduated from university and went to the exclusion zone in search of thrills. To get to the Cordon, he has to pay a large sum of money. Moreover, if you do not pay this amount, the plot simply will not start at all.

By gradually completing all the quests, the hero begins to adapt to the local realities. However, this job does not suit him. He goes deeper into the danger zone. This is where truly epic adventures begin. Literally right away you have a choice: either start working for the “Duty” group, or get a bullet in the forehead without explanation. Naturally, Raven agrees to cooperate with the debtors and becomes a key figure in the search for information on experiments with mutants.

In general, the plot of the modification turned out to be versatile. For the stalker of the nooks and crannies of truth, the walkthrough guide says that the goals when passing through the mod are constantly changing. During the game you will have to join the “Freedom” group, do various dirty mercenary work, and also find those responsible for the death of your friend from school.

As the game progresses, characters familiar from the original appear. Global skirmishes and various quests have been thought out, many of which are multi-stage and have scripted scenes. The dialogues add significant interest and are not boring to re-read.

Also original is the stalker's nooks and crannies of truth walkthrough laboratory. You can verify this by watching the video walkthrough stalker nooks and crannies of truth laboratory x 18:

Incredible adventures await you in the stalker nooks and crannies of truth, passage of the dark valley:

The quest component could be called ideal, if not for the numerous branching tasks and subquest lines. But you are given the right to choose, although it does not affect the course of history.

The disadvantages of the mod include excessive linearity. In some situations, you could have done differently, but the developers decided everything for you, because certain modification frameworks do not allow this.

Several new levels have been added to the game to the main locations, and dungeons have also appeared, each of which turned out to be very interesting when passing through. All locations in the mod are populated and each one is subject to the action of the storyline. There is still one caveat: you can get to new locations only after completing certain tasks. But this should not be considered a shortcoming of the game.

A number of new weapons and mutant mobs have been added to the gameplay. But the modification is more interesting to fans of new plots and action-packed, unpredictable twists. For those who value gameplay and freedom of action more, the passage of the stalker shadow of Chernobyl back streets of truth will not hold up for a long time and will not make a worthy impression. But there is no arguing with tastes. Try installing and evaluate for yourself.

Waiting room:

We speak twice with the Guide. We go with him, when he talks about the absence of a sniper on the tower and goes to the checkpoint, then two scenarios are possible:

1) we are waiting for his message.

2) follow him until the message appears, but then a spinner will appear and kill you.

Cordon:

We speak with the Guide, then with Makhalov: if you choose a bad answer option, then there will be no further plot. We take a job from Sidor to find the box, there are unlikely to be any problems with this. Then he will talk about the SOS signal, there are two options for the development of events:

1) agree and find a PDA

2) refuse and walk around the location towards the destroyed bridge, an SOS signal comes, then step 1, but give the PDA to the Wolf

Trader liquidation task:

1) kill him without hurting others and report to Sidor

2) kill him, but after wounding or killing other mercenaries, then go home, but the avengers will attack the village, kill them, talk to the Wolf, then to Sidor

At the end we take the box from Sidor and go to the Bar

We give the box to the Bartender, go to Voronin. We talk to the sergeant, send a text message, talk to the sergeant again, talk to Voronin, he sends us to search for information about the killed soldier.

Army warehouses:

We find the corpse, take the flash drive from him (it will be useful at the end of the game). A text message arrives from Max, we talk to him, we talk to the sniper, we go to the hatch, a little to the left of the direction in which the Dolgovtsy attacked in the original. We receive a text message from Max, talk to him again, receive a PDA.

We give you the PDA, if you wish, we give you a flash drive, but write down the code somewhere. Voronin sends to the TD, let's go there.

Dark Valley:

We talk to the guard, he lets us in, we talk to Tkachenko, we kill the flesh, we report. We receive a task for an agreement with the Somovskys:

1) we can say that they were ordered, then we report to Shulga at the base, attack the Borovskys, then talk to Shulga at the farm, go to Matushkin

2) otherwise we also agree with Borov’s people, but then Borov takes away all the things, money, etc. Do not approach him with weapons! We wait a little in captivity, see the saviors appear, talk with Shulga, then with Som, go to Matushkin.

We capture the entrance to X18, talk to Matushkin, go to X18.

We find the documents, the first on the floor with the first door, a little to the left, in the room, the second in the room with pseudo-giants, the third in one of the blue boxes. Let's go back.

Dark Valley:

we go out, walk through, run into a mine, teleport to X20.

we find PKM, cartridges and first aid kits near the barrier, kill everyone and everything (optional), find a way out and return back to the TD.

Dark Valley:

We talk to Voronin who has appeared, then with the investigator, we go to the Warehouses.

Army Warehouses:

We talk with Max, then with Lukash. He gives a task for an agreement with mercenaries:

1) we take out all the hirelings and report to Lukash

2) talk to Rusak and receive a task to kill the Master. The master in the house where the debtors were sitting: 1) we kill, 2) we talk; We report to Rusak. Now the task is to kill Sparrow: everything is clear here, but when you first talk with Kremlin, you need your own vodka. Killing Chip: 1) wait until he reaches a certain point, kill him; 2) talk to him. We report to Rusak. We report to Lukash. We talk to Scarecrow (I don’t remember exactly) and get a personal house, click on the mattress below, on the right. We receive a task to deliver a box to Agroprom and deliver the box to an observer in Bar (everything is clear here - there will be a small scene that you will see for yourself, this task is taken at will and you can refuse it).

Agroprom:

we talk with the guard, we reach the base, we talk with the Shaman, we talk with the Tsar, we talk with Dartagnan, we take out all the evil spirits in the locations, along the way we search 5 corpses and take the PDA from them. We report to the Tsar, give the PDA, go to Voronin, return, talk to the Tsar, go to the Warehouses, then to the Scientific Complex.

Scientific Complex:

We talk with the guard, with the substitute, Nekrasov. Nekrasov gives the task of accompanying the scientist, we accompany, we talk, we report to Nekrasov. Then a task to find a device in the laboratory.

we kill the evil spirits, go upstairs, where they turned off the installation, see the skeleton, take the bioradar from it (optional), go down to the very bottom and see the teleport, jump into it, take the installation and use the teleporters.

Scientific Complex:

We give the device to Nekrasov, receive a task to accompany a group of scientists, we accompany, watch the suicide of one of the warriors, we fall into the Dead City.

Dead city:

We speak with the warrior, then with Fang. We find the installation in the COOP Torg building, on the second floor in the room, there will be a switch, we use it. Let's get out of the city center and go far away before the timer runs out. We report to Fang. Now the little ones: they have a description, if you have questions, ask. After passing all the points, we talk to Fang, go to the edge, read the text messages, go with the whole crowd, jump on the teleporters.

Generators:

we talk to Strelok, kill the sniper, kill the first wave of the monolith, hide somewhere, kill the second wave, teleport to the village, kill the third wave, go to the building of the Capercaillie, read the text messages, follow the remaining stalkers.

Army warehouses:

we talk to Strelok, then a text message from Lukash, we talk to him. We receive a reconnaissance mission, talk to the Ghost, and go to the DT.

Wild Territory:

if they killed Chip, then there will be no one, if they left him alive, then we talk to him, take out the Monoliths, talk to Dale, take the task to search for the PDA. PDA near a fallen helicopter, on the rails.

Army Warehouses:

We report to the Bring, a text message from Voronin.

we talk to Voronin, a timer starts, after which everyone in the Bar becomes enemies (think about why).

Developer: Uyman358.
Platform: 1.0004.
Russian language.

"For me, truth is the overriding principle, which includes many other principles. This truth is truthfulness not only in word, but also in thought, not only relative truth in our understanding, but also absolute truth, the eternal principle, that is, God. I worship God as the truth. I have not yet found it, but I am looking. In this search, I am ready to sacrifice everything that is most dear to me. I will even give my life, if necessary."
Mohandas Karamchand Gandhi

Description of the storyline:

The main character is Alexander Voronov, who has only recently graduated from college and is looking for a thrill. With the help of a stalker nicknamed Conductor, he penetrates the Zone.

The plot is built mainly on human relationships: how one or another can act towards this or that person. There are several moments in the game where you can shoot a lot, a kind of “meat”, but the plot does not entirely consist of tasks - find and kill, sometimes you have to think with your head and get out of the situation without using weapons. Some quests will seem monotonous to you, but if you complete them all, you will see several unexpected scenes where the main character is not the most important figure.

Key Features:

New, well-developed quest part. When completing some quests you need to use logic. The plot is present in absolutely all locations.
-Deleting and changing original content: characters, dialogues; complete cutting of the original storyline; some locations have undergone total repopulation.
-The fates of some characters known from the prequel “Clear Sky” and the sequel “Call of Pripyat” have been revealed. There are also heroes from the Stalker book series with their own stories and destinies; there are some characters from other mods. The dialogues are written in accordance with the characters' characters; some dialogues were rewritten more than once. Some NPC nicknames may coincide with nicknames from other mods or books, but this does not always mean that they are the same character.
-The balance of the game has been radically changed in the direction of complicating the gameplay: even such a minor point as a flashlight that only works when placed in a slot makes survival in the Zone very difficult.
-Trade has also undergone changes: almost all weapons and body armor can be bought from the very beginning from hucksters, but no one will just give you money for it. Merchants have been added to new locations.
-Added many new factions. About 10. Basically, these are gang formations and groups of stalkers: well, only one gang led by Borov cannot be in the Zone. Due to the truce between Duty and Freedom, observers of these groups have been added to large bases of both groups. You will learn about other groups by going through the modification.

Minor Features:

New locations:
Dark Hollow.
Laboratory X20.
Military laboratory.
Dead city.
Generators.
Waiting room.
The "Dump" and "Amber" locations have been replaced with build analogues.
- Added new weapon models:
AK-9
AK-74M
AK-105
AK-74M "Kastom"
AKS-74
RMB
AS Val "Cobra"
VSS "Vintorez" PSO-3
FN FAL "Paratrooper"
HK G36C
HK 416 D10RS
HK XM8 Para
Colt M16A4
SIG SG 550 Sniper
SR-25
M4A1
Needle shooter
Crossbow
Kriss super V
FN-P90
ScorpionVz.61
M4A1-SOPMOD
MP-444 Bagheera 9x18
Taurus Raging Bull
Remington 870 "Marine Magnum"
Mossberg 590 12 Gauge
Saiga-12S
Modified Gauss Rifle
VSSK Exhaust

Almost all original barrels are right-handed.
New sounds of shooting and reloading.

Engine edits (Cut X-Ray Project):
Death from the first person.
Third person view fixed.

Stalkers have become smarter.
-Added cut out monsters and body parts (there are also new types of zombies).
-Bioradar.
-Repair kit.
-New NPC visuals.
-New loading screens.

This mod is designed for a pure game Stalker Shadow of Chernobyl, preferably a licensed one, patched to version 1.0004.
We unpack the archive, then place the gamedata and bin folders in the root folder of the game, after making sure that there are no other gamedata. Before copying modification folders, copy the original bin folder to any other location!

Save often (not autosave).
Carefully read the dialogues and incoming messages, they contain information regarding tasks. There won't be many quest shells themselves.
Periodically include your own logic.

If crashes occur, please report them in your message on the forum in this order:
1) Installation procedure (read the “installation” column carefully)
2) Patch version
3) Error log
Where to look for the log:
C:\Documents and Settings\All Users\documents\stalker-shoc\logs
Open the text file and at the end, after FATAL ERROR, select everything to the very end and copy it to a post on the forum.

Adaptations

Since the fashion has practically no graphic component, several graphic modifications were adapted:
1) APOCALYPSE
Mod author: optivankiev
Link: http://yadi.sk/d/3q0lQBiS4Ypai

4) RWC 1.2
Mod author: Trueform
Link: http://yadi.sk/d/c64glLvw4YpgW
Patch for adaptation of RWC 1.2: Download. Thanks: IGOR™

5) Particle_paradise_2.1.1.9x_Particles
Author: LoNer1, Hemul36rus
Edited by: Mirage
Link: http://yadi.sk/d/MQQXcEvr4Ypfm

Adaptation for wide format: http://webfile.ru/6507381?attempt=2
After installing some mods, there may be crashes due to lack of memory or referring to some texture: just lower the quality settings.
Note: I have no connection with the authors of the graphic mods that were adapted for "Nooks of Truth".

Screenshots:







Frequently asked questions about the plot. FAQ

READ THE DIALOGUES CAREFULLY!!!

1. Where is the debtor's PDA in the Army warehouses? --- after talking with the sniper, we go to the other end of the base, where in the original the debtor blew up the wall, to the left of this place there is a clearing with a hatch on it.

2. I talked with Borov on the farm, but the bandits started shooting, what’s the matter?---After talking with Borov, follow him, stay as close as possible (you’ll pick up your things later from the second building on the farm, the backpack is next to the entrance)

3. Where are the documents in x18? --- One part is on the upper level, in the room with the "jelly" anomaly, two more parts are below, in the hall with the pseudo-giant and in the blue box, this room is always guarded by a poltergeist. (in the original there cartridges and first aid kits)

4. Where to go after x18 and conversation with Voronin? ----First, to the Debt base in the TD, there on the first floor (under the room where Borov is in the original) we talk with the investigator, then we go to the AS, to Freedom.

5. Where can I find the stalker “Master”? ---On the farm where in the original Debt was.

6. How to make poison for Sparrow? ---To talk with the chemist you need vodka.

7. How to kill Chip? - don’t kill, talk. (When he just starts leaving the hangar)

8. At the agricultural industry, together with Svoboda, you killed all the monsters, but the quest is not completed? - you need to collect 2 PDAs from the bodies of the debtors during the cleansing of the eastern complex.

9. Where is Professor Anikin in the Scientific Complex? --- it is underground, a descent in a building next to the house where Nekrasov gave the task.

10. How to turn off the psi installation in the MG? --- the switch is on the wall, to the right of the installation.

11. How to get the 3rd hole in the MG? (at Lenin’s feet) --- use the gravity gun to build a pyramid of boxes (or adjust jump_speed to 20)

12. Where to look for a monolith squad with a hostage on Lukash’s instructions? - in the Wild Territory, then there you will take Dale’s PDA, look on the rails between the stop and the cars. (Where in the original you hire with an RPG).

13. What to do in the Science Complex? I came on a mission to “kill Nekrasov,” and there are only monsters there! --- There is a two-story building in the middle of the location, Sakharov is on the second floor, talk to him.

14. With whom in the Bar can I “get drunk and forget myself”? - with the long-time man, in the original he has a quest for the assault Abakan.

15. Where to find your things after the robbery on Radar? - look for a place with 3 stairs, under one of them there is a descent, there is a backpack with things.

16. I entered the code in x10 - but the door did not open, what should I do? - The door opens, but not completely, you need to “help” it - shoot from the side, into the gap.

Tips: In MG, do not save in the city, make saves near Fang, try not to kill zombies - crashes are possible.
During the quest "Training" in the Dark Hollow, remove the bioradar from your belt, it can cause your saves to be broken.

Modified on August 30, 2013 by Win4ester


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