What are the technologies of innovative development of education. Application of innovative technologies in the educational process

What are the technologies of innovative development of education.  Application of innovative technologies in the educational process

", "update". It is applicable to any field: to science, medicine, education. In countries Western Europe the concept of "pedagogical innovation" has been studied since the late 50s, in Russia the public began to show interest in them in the early 90s.

Modern education does not meet the needs of the information society. Schools do not develop basic competencies, they do not teach students to learn and make discoveries. The system is still focused on "transferring" knowledge, rather than teaching them how to search.

This forms the need for a reformation of education, a transition to new system, active introduction of pedagogical innovations.

Pedagogical innovation: essence and goals

Pedagogical innovation is the process of developing, implementing, testing and evaluating innovations in the field of education that help to effectively achieve the goals.

Among themselves: the educational process changes over time, the labor market makes new demands on future employees, and training is being transformed, adjusted to new goals, to achieve which new pedagogical methods, techniques and methods are needed.

Innovations in education help to achieve the following goals:

  • Humanization, democratization of the educational process;
  • intensification cognitive activity students;
  • Improving the efficiency of the organization of educational and educational work;
  • Modifications educational material in terms of methodology and didactics.

New approaches that are actively introduced into the pedagogical process help to achieve the goals set. They are the basis for the development of new methods and techniques of work in educational institutions.

Innovative approaches in modern education

A learning approach is a basic principle, a set of requirements and goals, which is the basis for new technologies.

Requirement modern education is not to give students as much knowledge as possible, but to teach them to learn on their own, not only to know, but also to be able to operate with the information received.

Pedagogical innovation is based on two key approaches:

  • The student-centered approach implies the orientation of the educational process to the personality of each pupil/student. Modern pedagogy must take into account the unique experience and character of each student, develop his individuality and talents. The implementation of this approach includes reliance on the principles of choice (students can choose the areas they want to pursue), trust (lack of authoritarian pressure from teachers), creativity and success, subjectivity, individuality;
  • The competence-based approach is new for the Russian school. He focuses on the result of learning, while the result is not a body of knowledge, but a set of skills, the student's ability to solve problems, conflicts, and act in different situations.

It doesn't matter how much the student knows. More importantly, his ability to respond to change, be flexible, manage emotions and be able to choose necessary information. This innovation requires a radical revision of the education system, reforming the principles of assessment and organization of education.

Based on these approaches, teachers and methodologists develop innovative pedagogical technologies - a set of techniques, methods and methods for transferring knowledge and assessment, which are being introduced into educational institutions.

New pedagogical technologies in the education system

Modern pedagogy offers such innovative pedagogical technologies.

Project work

Project work is a type of activity that helps to develop the creative abilities of students, to form in them the skills of working in a team. The purpose of the projects is to update and use in practice, to expand and deepen the acquired knowledge. Work on the project can take place individually, in pairs or in microgroups, it involves the solution of a problem, the search for optimal solutions.

Schools actively use the integration of disciplines in projects, for example, they offer students to explore the interdisciplinary connections of language and literature, mathematics and chemistry, history and biology.

This innovation forms and develops complex thinking, the ability to analyze, establish connections and create new ideas, to see a holistic picture of the world.

gaming technology

Playrooms perform several functions: entertaining, therapeutic, diagnostic, social. During the game, students are engaged in free developmental activities, enjoying and effecting not only the result, but also the process.

In the educational process, the game is used as an element of a wider technology, part of the lesson or extracurricular activities. The pedagogical game has a clearly formulated goal, which is presented in the form of a game task, all participants in the game obey pre-prepared and announced rules.

Distance learning

Distance learning is an innovation that is being actively implemented in European countries and USA. Courses are created on specially designed sites, which include lecture cycles, assignments, a schedule of face-to-face consultations with teaching. Students organize their own time and discipline themselves for self-study.

There are several sites where schools and universities offer various courses in the public domain (“Universarium”, “Lectorium”, from foreign ones - “Coursera”). Schools and universities are developing their own information resources that help students and teachers interact and share experiences outside the walls educational institutions.

Interactive technologies

Interactive technologies are methods that help teachers and students switch places. Interacting in groups, working on information, students discover new opportunities for self-learning. This is a whole complex of methods and techniques of work aimed at creating an activity in which students interact with each other, work on solving a common problem.

Interactive technologies are implemented through seminars, debates, problematic lectures, discussions in schools, where students can present their thoughts, learn to argue their opinion.

Portfolio

Portfolio helps to evaluate the dynamics of learning outcomes. It can be used to visualize educational achievements and discoveries. This innovation is implemented through such ways of accumulating information: electronic portfolios, “achievement folders”, “growth diaries”. They record all developments, projects, collect materials that confirm participation in projects, discussions, and the results of creative activity.

These technologies are used in a complex way, taking into account the main approaches. When choosing a technology, method and method of work, teachers take into account the personal characteristics of students, their inclinations and needs.

Modern innovative technologies.

The modern world is exaggerating here and there the term-innovative technologies. Let's together in the format of this article try to understand and understand what is behind this, what modern innovative technologies are today in one or another area of ​​development of world science, what and how is developing today and relevant in the application of the latest modern innovative technologies..

We live in the most interesting time in the history of mankind. Technology develops exponentially and not linearly as was previously accepted. At the moment, there are predictions for innovation forecasts and technology development for the next hundred years. The study modern knowledge in the field of the latest technological areas, including innovation management and organization of innovation processes - oversees a unique area of ​​modernist science - innovation. At its core, the modern innovative technologies we are discussing have a trend towards meeting the needs of the modern world - both public and urgent, directly related to the person himself in conditions of some uncertainty. Often, innovative technologies are associated with a huge number of problem areas and issues, and directly with the subject of study and research. If we approach the very essence of the concept of modern innovative technologies, then this is undoubtedly a novelty in the field of global trends in technologies and solutions, both with a technical component and related to management processes, including labor coordination, which is based on unique experience, the latest achievements of science and of course same efficiency in methodology. Innovative technologies are aimed at improving the quality of products and the perfection of the production sector itself. The right to life of the term itself, as innovative technologies, implies not just something new or some kind of unusual innovation, but precisely one that is intended and has the ability and competence to radically and seriously increase the effectiveness of any area of ​​responsibility. The introduction of innovative technologies entails the integrity of activities and organizational developments aimed directly at the development, production, operation and maintenance, and, if necessary, directly repairing and restoring the product or innovation with the most optimally applied work costs and, of course, nominal quantitative characteristics. The introduction of modern innovations is aimed at the perfect and efficient use of both economic and material, social resources. We will present, in our opinion, a fairly convenient and comprehensive classification of innovative technologies.

1. By processes of innovation.

A) basic or radical - refer to large-scale inventions or discoveries, as a result of which the formation of modern generations or a unique trend in the development of technical progress takes place.

B) Innovation of average potential.

C) Partial, modification innovative inventions. Changing outdated technologies, equipment and organizational processes in production.

2. By industries of application and magnitude of significance.

A) industry innovation

B) intersectoral innovation

B) regional innovation

D) Innovation within a firm or enterprise

3. Needs for the emergence of innovation

A) Reactive innovations - in the literal sense, they help to maintain the state of the company or firm, with the direct act of implementing an innovative solution by competition.

B) Innovations of a strategic nature - a decision made ahead of the curve with the direct intention of obtaining competitive superiority in the time perspective.

4. The effect of the innovation itself

A) Economic innovation

B) Social innovation

C) Ecological innovation

D) Integral innovations.

When creating the system of innovative technologies itself, it is often expedient to single out the processes of diagnostics and research of innovations. The term innovation was first seen in Latin, this has been traced since the middle of the 17th century and is significant as the introduction of something new into an already existing area of ​​responsibility, formation in this area and initiation of a complex and processes of change in this area. That is, innovation is the process of introduction, innovation, the implementation of the innovation itself in the sphere, and is not a subject. The success of modern innovative technology is connected precisely with a set of interconnected types of work, the interaction between which leads to the direct appearance and achievement of a real innovation (modern invention) as a statement of discovery or a new invention. Design work and processes that are aimed at achieving new technological tools with the help of which data possible conditions it is expedient to act and make decisions to obtain the goal as an innovative project. To achieve the implementation of a modern innovative project in practice, that is, the implementation of its implementation is not enough an important factor the educational process of the subject also acts, helping to perfect the formation of both the knowledge itself and the necessary experience to bring the project to life.

In the diagnostics of the innovation process itself, there are several stages -

1. Before the innovation (by identifying the existing problem areas that have the right to life in the process of implementing the innovation process itself - the information processed in this way is characterized as information of an ideological and political color.)

2. At the time of the innovation itself, the rethinking of the previously acquired knowledge makes it possible to produce instant revision, design work on the implementation of the innovation with possible refinements of the emerging situational features.

3. After the implementation of the innovation (a diagnostic process is carried out comparing the very environment of the innovation and the processes of its implementation.

On the pages of our website, we have already considered in detail the trends and development trends from the Future Today Institute -

Completely fresh analytical predictions from Deloitte and the Guardian about the state of the art technologies of the 2017 goal were presented by us -

Forecast innovative development market from IDC, in our opinion, has unique formulations and analytical calculations, was presented by us in an article on the website

At the moment, the opinion and tendency is clearly manifested that there is no competitive line of goods and services, there is only competition in the innovative strategy of modern management. At the moment, innovative manufacturing firms do not compete for the product itself, which is rapidly changing and innovatively improving, so it becomes absolutely useless to try to reproduce something. In the modern innovative world, there is a distinct competitive trend in the management model. Undoubtedly, the clear leader in the reproduction of goods belongs to the Chinese business, which at the moment can not only do something, but has adopted a modern management model that allows the implementation of modern innovative solutions and technologies with unprecedented speeds and completely compressed time intervals. It has always been possible to reproduce a product, but only a company that has the most effective management model with its system can win in terms of modern innovative technologies. More than one innovative company that has taken the development trend modern technologies cannot win this race unless it improves and transforms the business management model. This was perfectly shown by the well-known companies Google, Microsoft, JP Morgan Chase, Uber. The modern innovative world of technology development has swept agility, armed with flexibility, mobility, speed and even agility. In the world of transformation, attitudes towards commodities are changing, if it used to be gas, fertilizer, oil, and so on, now a commodity is already video cameras, televisions, telephones, and so on.

In the world of modern innovations, completely new multipliers of the market capitalization of companies are also emerging. Very interesting and vivid examples of this development and rise of Netflix and undoubtedly Uber.

The modern world and, of course, technologists are undergoing major changes and transformations that are visible in almost all sectors of the economy.

So in the banking sector, JP Morgan and Citigroup are moving to storing their information and data already in public clouds (Amazon Cloud), and undoubtedly all the development is perfect Big Date, the amount of information storage is increasing and growing with cosmic speeds. What changes and changes are noticeable in the financial sector of the economy of the modern world is undoubtedly the transition of many to agile, remote banking customer service, personal finance, advanced lending platforms and corporate banking. Innovative fintech companies have emerged that have made modern reorganizations in the process, which they do completely free of charge for clients and learn to make profits for themselves. Many banks are trying or will switch in the near future only to mobile technologies and versions of their products and will soon completely move away from offices and terminal-hardware versions. Undoubtedly, the modern banking world expects an explosive growth in the use of innovative PFM (personal financial manager) platforms that use artificial advisers, machine learning and even deepmachine in their technologies and customer consultations. At the moment, the Bank of England and even the financial sector of Kazakhstan are working out in their markets and practically completing pilot projects using blockchain as virtual currencies based on artificial intelligence, which undoubtedly puts the banking sector in very difficult and completely new competitive conditions and one can even say in the fight for survival.

In our opinion, the state of affairs in modern innovative medicine is not badly covered, including in our past articles and site reviews -

With the help of modern innovations, we also drew attention to achievements in sports in

The main priority and the most important value of almost all mankind is to receive a high-quality modern education.

This is where advances in interactive innovation and multimedia come to the rescue. In everyday life, the new term "smart school", equipped with modern conditions not only with projectors and computers, but also with completely unique innovative technologies in the field of education itself.

Let's take a look at some current and widely hyped popular and somewhat unique innovations −

1. Predictive or predictive analytics.
predictive analytics using in their methods intellectual database analytics , processing of past and current events to detail the future .
Modern smartphones are an innovative product that processes and receives a huge number of events, information of various kinds. The smartphone of a modern person passes both information about the owner, his relatives and many acquaintances, as well as information tied to the location of events, photos and applications used - with the help of what can be worked out and reproduced unique future predictive models about people and their behavior in the future tense.
Undoubtedly, in our opinion preferably use given baggage and methods forecasting for the benefit of the individual and society. Fortunately, there are many applications of this innovation, ranging from forecasting business models , use in medicine , pharmaceuticals , urban utility planning and more .


2. Electronic devices to the human body
This type of practically invisible innovative devices are mainly designed to control the functioning of human organs and their condition and well-being, or to help a person in vital situations. For example, headphones inserted and invisible in the auricle - they take indicators of the cardiovascular system, there are sensors in the form of a temporary tattoo on the body that allow you to control the state of the body's posture and if it is corrected to manipulate the treatment process, moreover, the tattoo will remove and display a lot of information that is not required about work and other important organs of the human body, and glued tactile electronic soles in a situation of need will show you the right path and direction by GPS signal and vibration. This technology represents a kind of electronic guide for a blind person.
Known to all wearable and already gaining popularity innovative electronics Google Glass is also used in medicine during surgical interventions for cancer patients.


3 .Neurocomputer interface - a neural system designed to allow the free exchange of information between an electronic device and the human brain on the other hand, more often based on the biofeedback method.
This innovation makes it possible to control a computer device with the power of thought alone.
This “brain-computer” technology is also widely used and is being tested and tested in medicine (with paralysis of the arms, legs and other ailments).
In ophthalmology, brain implants capable of restoring human vision are being developed and tested.


four . Extraction of metals from sea water concentrate.
Everyone knows the global environmental problem of mankind - as the constantly decreasing natural reserves of fresh water.
Carrying out artificial desalination can significantly increase the world's supply of fresh water, but this technology borders on serious shortcomings and problems of environmental practice. Directly a lot of energy is needed to carry out the desalination procedure, and in the process of the reaction itself, a waste is obtained in the form of strongly concentrated salt water. When immediate return of this concentrate to the sea , you can get a natural disaster in the form of a negative impact on the flora and fauna of the oceans .
Scientists have invented a new innovative approach to solving a problematic issue with this waste. They learned to extract the most valuable and, most importantly, very necessary substances and minerals from the concentrate of sea salt water - potassium, uranium, magnesium, lithium, soda and potassium compounds.
The development of methods for obtaining gold from sea water is unique today. According to scientific statistics and calculations, at least 8 -1 - billion tons of gold are contained in the world's oceans. If you calculate, then this reserve is quite enough to make every person on planet earth a millionaire.

5.Innovative pharmacology from RNA filaments
Scientists have invented an innovative vaccine preparation from the smallest networks of the molecular composition of RNA ( ribonucleic acids) capable of restore the patient 's immunity , from information received about a bacterial or viral protein captured by RNA networks .
At immediate The introduction of these drugs with RNA makes it possible in the natural conditions of the human body to optimize drug protein proteins and the ratio of natural protein, if it is in pathological norms. AT pharmacological around the world is tracked by this innovation symbiosis in the work of private clinics, large research centers and pharmaceutical companies.

6.Innovative composite materials.
Scientists have invented ultralight nanostructured fibers for unique composite materials used in automotive industry and and the construction of modern spaceships, hydropower plants, ballistic missiles. Ultralight vehicles use much less fuel, moreover, are less toxic in air pollution.

  1. Innovative probiotics in the treatment of human diseases.

Another unique technology in modern medicine that helps cure serious intestinal disorders and diseases in humans. Probiotics are live microorganisms found in the human body, the normal balance of which leads to positive impact on the state and health of a person, including the owner of this microflora.

The scientific methods in the innovative development of perfect probiotics and the technologies for their creation and production are constantly improving.

8. Digital cytoscope.

Newly innovative technology for the benefit of human health and related to the category of medical technology. The cytoscope adapter is tied to a cloud storage database, where all the patient's audible information about the patient's heartbeat and pulmonary respiration is accumulated in the cloud and subsequently subjected to analytics. And that's not all - all information through a special application can be transferred to a smartphone. Having at its disposal a huge database of clinical sounds and previously conducted diagnostics with the patient, the diagnosis is made as soon as possible and the correct and timely treatment is prescribed.

9.Mobile DNA laboratory.

A modern diagnostic innovative study of the DNA chain, carried out practically by a desktop laboratory and in a very short period of time - three hours, earlier, even in stationary and standard methods of this study, which took a day.

10.Space technologies.

AT modern world academia a number of countries and companies are working on programs that in the coming years can completely change our knowledge and the position of man in space.

The development of a space elevator is no longer a fantasy, but a real development of a person, where, due to centrifugal force, an elevator will rise along the cable, which will also receive acceleration due to the rotation of the earth. This is a cheaper way to launch cargo into space than using rocket boosters. The problem of putting this innovative invention into commercial operation lies in the insufficient strength and hardness of the materials available to science at this stage of time.

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The current level of development of society requires the use of innovations in the practice of secondary education, based on the achievements of psychology, pedagogy and economics. Pedagogical innovation - new technology learning, intrasystem change, which is designed to develop and improve the pedagogical process. Modern innovative technologies in education are substantiated and carefully selected according to the principle of rationality of organizational forms and content. They are results-oriented and aim to:

  • motivate students to self-knowledge;
  • to increase the practical value of the studied and the level of education in general;
  • stimulate the emergence of a new generation of children, and at the same time contribute to the improvement of the skills of teachers;
  • to intensify educational and cognitive activity of children.

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Useful information on the procedure for introducing an innovative component into the educational process can be found in the journal "Handbook of the Head of an Educational Institution":

- Organization of an innovative library space for students and teachers (best practice)
- An informal approach to teaching and educating schoolchildren (from idea to practice)

Innovative pedagogical technologies in Russian education provoked by socio-economic innovations, entry educational institutions into market relations, a systematic change in the composition and volume academic disciplines, humanization of the educational process, transformation of the role of the teacher.

Innovative technologies in education

Despite the fact that the Soviet, and later the Russian, education system was considered one of the best in the world, it needs to be reformed. Conservatism prevents advanced trends - augmented reality, interactive whiteboards, online learning, electronic notebooks and textbooks, innovative technologies in education - from being involved in the learning process.

At the same time, innovations are already on the threshold of educational institutions and are waiting for approbation. One of these innovations may be an electronic student card, which will become a universal multi-passport that allows children to go to classes, helps pay for school canteen services, and also acts as electronic diary. The introduction of such a technological solution will allow students and their parents to monitor the academic success of the child online, homework, Timetable of classes.

However, while the mass appearance of electronic cards should not be expected, innovative technologies at school primarily affect the educational process, since personality development depends on the effectiveness of compiling curricula, professionalism of the teacher, a set of proven teaching methods and individual psychological factors. In this regard, there is a need to search for advanced educational technologies that meet the needs of students and include integrated tools, ideas, ways of organizing learning and participants in this process.

The value of pedagogical technology extends not only to students, but also to teachers. Technology features:

  1. organizational - teachers and students organize joint and individual learning activities;
  2. design - participants in the educational process predict learning outcomes and the principles of pedagogical interaction;
  3. communicative - the interaction of students with each other and representatives of the teaching staff;
  4. reflexive - self-assessment and self-analysis of students and teachers, assessment of their own achievements and failures;
  5. developing - the formation of the conditions necessary for the comprehensive development, ensuring continuous self-education of the teacher and students.

Methods of innovative technologies in education

Comparison of traditional and new technologies in education speaks in favor of the latter. Before the reformation of the education system schooling used reproductive and explanatory-illustrative methods, each of which involved the transfer of ready-made knowledge to students, scattered attention, provided a load on memory, work at an average pace of learning:

  • reproductive - does not develop the thinking and creative process, although it partially stimulates students to extract information;
  • explanatory and illustrative - the teacher transmits ready-made information to students by various accessible ways(orally, visually, through printed word) and children fix in memory what they are aware of.

As a result of traditional methods, the independence of students is at an insignificant level, providing only a partial assimilation of the material and a complete inability to independently acquire knowledge and make decisions. In contrast, the methods of innovative technologies in education demonstrate the integration of interactive and active forms works that provide for an activity approach and the maximum involvement of children in the process of obtaining knowledge, as well as the use of all individual learning tools (PCs, notebooks, textbooks, interactive tools).

Advanced technologies imply the development of knowledge in the process of cooperation with other students and partnership with the teacher, they stimulate cognitive interest, teach them to independently extract, and then generalize and classify the material, discuss it, defending their own views. Most often in the classroom they are implemented through:

  • excursion lessons, travel lessons;
  • group tasks, work in mini-groups or pairs;
  • exercises that require a creative (creative) approach;
  • business, didactic, educational games;
  • use of visual aids, Internet sources, video materials.

A clear demonstration of the differences between innovative and traditional teaching methods is as follows:

Traditional Modern innovative technologies in the education system
Target Formation of skills and abilities, acquisition of knowledge Development of the ability to set educational goals, develop tasks and achieve their solution, including in non-standard situations
Forms of work Individual, frontal (work with the whole class) Collective (joint activities), group
Methods Informational, explanatory and illustrative, reproductive Research, problem-search, partial-search, problem presentation
Primary occupation Reproduction, development Creative, problematic, productive
Ways of mastering the material Work on the algorithm, memorization and reproduction of what has been memorized Search and research work, reflection
Tasks of the teacher Keep traditions and norms, be a carrier of information transmitted to students Advise, organize research activities, cooperation
Student actions Passive perception of the information transmitted by the teacher, lack of interest and motivation for learning Interest in learning activities, motivation for personal growth, active research position

Innovative teaching methods - ways of cooperation between students and teachers, are divided into:

  1. Organizational - verbal (conversation, explanation, story, work with a book), visual (demonstration of video materials, observation, study of visual material), practical (laboratory and independent work, written and oral exercises).
  2. Controlling - oral (frontal or individual survey), written (dictation, presentation, composition, independent or test), laboratory control (survey, test, laboratory work).
  3. Stimulating - the integration of organizational methods necessary to increase motivation for learning activities.

Application of innovative technologies in education

The deep social and economic processes that modern society is going through are reflected in the methodology of education, inclining it to a personal-activity approach and general humanization of the educational process. Innovative pedagogical technologies in modern education:

  • focused on the realization of the natural abilities and capabilities of the child;
  • designed to prepare him for a successful life in an ever-changing world;
  • develop a creative approach to solving problems, mechanisms of innovation and unconventional thinking;
  • stimulate the skills of orientation in the information received, its independent systematization.

Innovative processes in education should combine both the methodological and practical side of the issue, emphasize the growing role of the teacher as an educator, adviser and consultant, as well as a developer, author and propagandist of advanced technologies. Today, it is of key importance not to broadcast the innovations recommended by the ministry, but to develop our own pedagogical innovations.

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Since the essence of pedagogical technology lies in the fundamental role, it is on it that the entire pedagogical process is built, and the achievement of the goals set is ensured. It is characterized by consistency, purposefulness, integrity, efficiency, scientific validity and projectability. The classification of innovative technologies in education is variable, since all technologies carry copyright features and were created in different time. Methodists distinguish between technologies: according to technological models, components of the method system, principles of combination with traditional methods.

As a rule, innovative technologies in the education system are divided according to the scope of innovative activities into partial, global, mass, fundamental, as well as according to the method of occurrence into planned and spontaneous.

According to the principle of the emergence of advanced technologies, they are divided into:

  1. Technologies of democratization and humanization of the relationship between teachers and students, putting priority on an individual approach, process orientation. This includes the pedagogy of cooperation, personality-oriented technologies, humane-personal technologies.
  2. Pedagogical technologies that activate student activity - problem-based learning, game technologies, communicative learning.
  3. Technologies that rely on the management of the educational process and the effectiveness of its organization are differentiated learning, information-innovation, collective and group methods, and individualization of learning.
  4. Natural, applying the principles of folk pedagogy and the natural course of development of children.

Innovative technologies in education: examples

Modern teaching refuses to focus on the "average student", striving to convey information to everyone and equally effectively. It is important not only to transfer and stimulate the acquisition of knowledge, but to help children acquire communication and adaptive skills, the ability to find a way out of conflict situations, overcome stress, and perceive information in an interactive mode. To do this, the educational process uses dozens of innovative technologies, among which ten main ones occupy a special place. The volume and quantity of innovative technologies depends on the status of the school and the conservatism of its administration.

Information and innovation technologies in education

Information and communication or ICT technologies - the integration of informatics in the development of others subjects. ICT is the most striking example of a practical innovative technology in education, according to which students independently seek sources of new information, cultivating responsibility and independence in themselves. Information Technology are successfully integrated into other areas, contributing to a deep and comprehensive development of the material.

Children learn more actively the material that they see on an interactive whiteboard or monitor screen. Computer programs allow you to simulate life and learning situations, make learning individually oriented. Information and communication technologies are reflected in:

  1. Visualization lessons - the study of material, which is accompanied by a demonstration of audio, photo or video materials.
  2. Practical lessons in which the results of research or project activities are presented in the form of a presentation.

For effective use ICT teachers should form the basics of the information culture of the individual in order to successfully act as a mentor of children in matters of computer programs, using which he will be able to draw up documentation, form illustrative material for lessons, create presentations, share experiences with colleagues.

Person-Centered Technologies

The personality of the child is central to educational system, in accordance with the needs and capabilities of which safe and comfortable conditions for development are formed, individual training programs are created.

According to the personality-oriented innovative technology in the process of education, the teacher concentrates on stimulating the emotional possibilities and unlocking the creative potential of the child, he directs the wards. The teacher creates the conditions necessary for:

  • choosing the right way to act in the lesson;
  • an impartial assessment of the boundaries of one's own "I";
  • accepting responsibility;
  • fair assessment of their own and others' activities.

Given the age, psychotype, level of intellectual development, abilities, this approach allows you to form proactive and responsible students. The leading goal is the formation of personality, the development of communicative, mental and creativity children. Implementation of pedagogical technology is possible under the condition:

  • priority of identity and individuality of the child;
  • unity of teaching and learning;
  • complex diagnostic work to identify the social experience of students;
  • interaction of subjective and historical experience;
  • development of the student's personality through the transformation of subjective experience and its constant enrichment.

The technology is based on the student's subjective experience, its comparison and analysis. That is why teachers design work, providing maximum freedom for students to master knowledge, demonstrating selectivity to the form and type of material. The effective implementation of the technology is based on the principles of structuring, algorithmization, creativity, activation and activity orientation. Student-centered learning is implemented in the form of: multi-level and modular learning, collective "mutual learning" and full development of knowledge, thanks to which they adapt to the needs and abilities of students.

Gaming technologies

Play activities are more commonly used in primary school, since it is prevailing among primary school students, helping to master new information and gain knowledge. However, the use of innovative technologies in education has made it possible to use game forms in middle and high schools. The game is an important mechanism of education and training, which requires the teacher to develop the plot and rules in advance, prepare props. The most demanded game forms are travel lessons and competition lessons.

Game technologies are in close interaction with didactic ones. So, didactic games stimulate interest in what is being studied, implement developmental and educational functions. The material of the lesson becomes the means of the game, didactic task becomes a condition for successful participation in it. According to the functional and semantic load, games can be diagnostic, communicative, relaxing, emotional, therapeutic, cultural and sociological.

Experienced teachers use game techniques to:

  • set a didactic goal in the form of a game task;
  • subordinate learning activities game form and rules;
  • introduce a competitive element into the learning process, making the game result in the success of the task;
  • use the studied material as a game tool.

Game activity is appropriate at any stage of the lesson, since it involves emotionality, a sense of satisfaction from the achieved result or empathy, increases interest in what is being studied and the concentration of children's attention. Didactic games facilitate the assimilation of the material, make the process of overcoming educational difficulties exciting.

Problem learning technology

According to the didactic system problem learning the teacher designs problem situations that stimulate the conscious acquisition of knowledge and the acquisition of new skills by students. The problem situation forces the student to look for new or deepen existing knowledge in order to effectively solve the problem. The student is aware of the contradiction between the skills and knowledge he has and those that are required to solve. Self-study material or a teacher's explanation precedes the creation of a problem situation. The problem should be of interest to students, move them to knowledge, and the solution of the problem should be associated with a certain cognitive difficulty that needs the mental activity of children.

Since the main goal of innovative technologies in education is to stimulate cognitive activity, problem-based learning is the best answer to it, since a certain mastering system is used to master complex knowledge:

  • complex exercises are divided into small ones;
  • there can be only one unknown element in one problem;
  • information received by students independently or from the teacher should be differentiated.

Problem-based learning is part of the lesson, and one of the methods of such learning is heuristic conversation.

Health saving technologies

The technology of preserving the health of students implies the responsibility of teachers for the correspondence of the physiological characteristics of children to the specifics of the educational process. Teachers should strive for the physiological course of the lesson, in every possible way prevent the psychological and physical ailments of students, and actively implement preventive measures.

Health-saving innovative technologies in education and training involve:

  • optimization of the teaching load;
  • removal of increased fatigue and stress;
  • prevention of physical and emotional overwork;
  • learning how to control your condition.

As a result of a complex impact, a school graduate should not only be healthy, but also be able to monitor their health, realizing the importance of maintaining a healthy lifestyle.

If health-saving technologies are not used or implemented at an insufficient level, children cannot concentrate on tasks, show absent-mindedness, lack of ingenuity and creativity, and cannot tune in to study after a break or a physical education lesson. However, for the correct implementation of pedagogical technology, the methods of preserving children's health must be adapted for a certain age, and the teacher should not be excessively authoritarian. It is enough for the teacher to determine the presence of a problem in a timely manner and help the child (children) to balance the learning load.

Correctional technologies

To relieve psycho-emotional stress in the classroom, correctional technologies are used. All of them are aimed at children's experimental activities, during which students will be able to take a direct part, as well as see the result of their labors. Corrective technologies rely on observational methods, game-based learning, conversations, modeling, work assignments, and creativity. Complex material is perceived in a fascinating form through art, the use of artistic images.

Among the many innovative technologies in the field of education that are corrective in nature, the following have proven their effectiveness:

  1. Art therapy. Art lessons contribute to the development of a creative approach, the release of creative energy reserves, the effective interaction of children, the expression of their attitude to an object or material through artistic images. Art therapy at school is based on the creative interaction of students and the teacher, the teacher's mention of the elements (objects) of art in the course of explaining the material, the use of various types of creativity in the process of studying the material. Implementing the correctional technology of art therapy, most often teachers use virtual travel, theatrical performances, applied types of children's creativity and modeling. Equally effective on their own creative activity and the creation of artistic images in school lessons.
  2. Music therapy. In the lessons, holistically or in isolation, music is used as a corrective tool, helping to establish contact with children, promote the formation of interpersonal relationships in the classroom, improve speech function, memory, have a beneficial effect on the emotional background - to interest, motivate or calm, develop the creative, musical, empathic and communication skills of students, increase children's self-esteem. Music therapy is especially relevant in working with difficult students, it has a powerful calming effect on withdrawn or hyperactive children. In the lessons, teachers use technical means of playing music, or improvise with the help of musical instruments and voice.
  3. Logarithmics. The technology of overcoming speech disorders through the development of the motor sphere in the combination of music and words. Logorhythmic impact aims to develop musical, dynamic, phonemic hearing, fine motor skills, facial expressions, expressiveness and spatial expression of movements, as well as to form speech motor skills as the basis of articulation and phonation breathing, auditory-visual-motor coordination. Classes in logorhythmics are systematically conducted with the participation of the music director and teacher, or they are part of the lesson, relying on lexical topics and acting as a playful and thematic integrity.
  4. Color therapy. The use of this innovative technology in education at school is carried out to relieve irritability, apathy, aggressiveness. To strengthen the psychophysical health of students, color meditation and visualization methods are used, which allow in just 10 minutes to have the maximum impact on the central nervous system. Through color therapy, teachers manage to motivate children to creative initiative and artistic activity, to create a favorable psycho-emotional background in the classroom.
  5. Fairy tale therapy. The technology is used to integrate the personality of the child, his socialization, the acquisition of knowledge about the laws of life, the expansion of consciousness and the development of creative abilities. Fairy tale therapy in the classroom is necessary to relieve anxiety, feelings of apathy, aggressiveness, the formation of favorable relationships with others, the development of emotional self-regulation. Teachers use didactic, artistic, mediative, psychotherapeutic and psycho-corrective fairy tales. They are used as a metaphor, are involved in artistic activity, become the subject of discussion, retelling, dramatization and analysis.

Interactive or group learning technology

Dialogue forms of the cognition process are key in the implementation of group educational technologies - business games, game modeling, discussions, group work, brainstorming. These pedagogical technologies allow each student to:

  • take part in the work, express your opinion and listen to someone else's;
  • develop their own communication skills, tolerance, tolerance, the ability to listen and hear;
  • to develop the skills of collective creativity and effective cooperation;
  • play an active role as a doer, not an observer.

The organization of group interaction under the program of innovative technology in education involves individual work, interaction in pairs and the subsequent adoption of collective decisions. There are roles in groups (sage, observer, doer, expert, thinker), each of which must be tested by all participants in the work.

The teacher helps to form groups in which weak students are matched with friendly and patient partners, and in order to have an interesting and lively discussion, students with opposing views are deliberately brought together.

An interactive technology that allows you to form a tolerant, sociable personality with powerful organizational and leadership qualities, is in close relationship with the technology of collective mutual learning. The latter helps to increase responsibility for the success of the minigroup (pair) and the results of collective work, allows you to form an impartial assessment of the individual, develop mental activity, use previous knowledge and experience, activate logical thinking and memory.

Pair work is built in three directions:

  1. Static couple - students unite and distribute roles as they wish, therefore, if there is a mutual arrangement, a strong and a weak one, two strong or two weak students can successfully interact;
  2. Dynamic - to complete a task consisting of four parts, four students are chosen, each of which discusses the exercise with partners on the task, adjusting to the individual characteristics of classmates to achieve maximum results;
  3. Variable - each member of a group of four students receives an individual task, the correctness of which he discusses with the teacher, and then conducts mutual training of classmates of the group members.

case method

The case study method is an innovative technology in education, examples of which allow you to find a problem and ways to solve it or develop a solution to a problem when it has already been posed. In the process of implementing pedagogical technology, students receive a package of documents from the teacher, which they analyze individually, as part of a group or frontally, presenting the results of the work orally or in writing.

Study cases, the sources of which can be not only ready-made developments, but also movies, works of art, literary works, scientific or media information, children can advance or directly in the classroom. The case method is based on real and life problem situations and provides for:

  • open discussion of the problems identified in the documents;
  • gaining experience in classifying, analyzing and extracting information;
  • a comprehensive analysis of the information received, followed by the formation of analytical skills;
  • the ability to integrate existing skills and knowledge, the introduction of logic and creativity;
  • gaining the skill of making informed decisions.

research technology

Project activity is the basis for the application of information and innovation technologies in education, providing for the stimulation of cognitive interest, thought processes and self-education, creativity through planning and implementation of projects, forming key competencies that are in the best interests of the child. The project method allows you to form and develop search skills, reflection skills, cooperation practices, organizational skills, communication skills, presentation skills. The educational process, according to the technology of project activities, is based on a dialogue between the teacher and the child, which takes into account the abilities, interests and individual characteristics of the student. The method of projects is based on problematic activities, and the knowledge gained in the process of implementing the task is fixed in the system of knowledge about the world and becomes the personal property of the student. The classification of projects involves various approaches:

  • by subject they are divided into studies of natural or social phenomena, cultural and historical values, family relationships;
  • by duration for long-term, medium duration and short term;
  • by the number of participants in group, pair, frontal and individual.

Design technology is real Scientific research, which begins with the selection and justification of the relevance of the topic, determining the range of tasks and goals, putting forward a hypothesis with its subsequent proof or refutation. The technology allows students to develop adaptive abilities, orientation skills in difficult situations, work in a team, set and achieve goals.

  • If the project is practically oriented, the research product can be used in the life of the school or class.
  • Information research involves the collection of materials about a phenomenon or object, followed by analysis and systematization of information.
  • A creative project is based on maximum freedom of action, a creative approach to the presentation of the results of work.
  • Role-playing research is one of the most difficult, since participants need to transform into the roles of fictional characters, historical figures or literary characters.

Critical thinking development technology - portfolio

The use of modern innovative technologies in education involves an assessment of personal achievements, an emphasis on reflective activity, which is associated with the implementation of a student-centered approach and a humanistic learning paradigm. Self-analysis and self-assessment contribute to the development of responsibility, volitional regulation, motivation for self-education and development.

Portfolio technology is the best way to meet the needs of a cumulative system of self-assessment of achievements, fixing the student's results, evaluation of his work, progress in achievements and interests. Creating a portfolio requires the interaction of teachers, the student and his parents, performing a number of important functions:

  • goal-setting - work within the target field designated by the state standard;
  • motivation - an incentive for interaction and an active student position;
  • diagnostics - fixing changes for the selected period;
  • content - revealing the full range of ongoing work and student achievements;
  • development - the continuity of self-education and development;
  • rating - demonstrates a range of skills and abilities.

Students more often choose forms of portfolio self-assessment, report, achievements and plans. All of them serve as an organizer of his educational activities for the child, and for the teacher - an assessment tool. The portfolio assumes a personality-oriented character, relies on mutual assessment, self-assessment and reflexivity. Working on a portfolio, the student demonstrates the skills of structuring and analyzing information, impartial evaluation of results.

Advanced pedagogical technologies optimize the educational process, but do not replace traditional teaching methods, but only integrate with them. As a result, the load from excessive concentration on a particular topic in children will decrease, the effectiveness of learning and the overall emotional mood will increase. At the same time, it is important to master and use not one, but several innovative technologies at once in order to increase the effectiveness of learning through integration. educational areas, the formation of mobility and flexibility of thinking, changes in the worldview of students and teachers.

Essence and varieties of innovative educational technologies

Definition 1

Innovative educational technology is a methodology for organizing educational activities that involves the use of some new or qualitative improvement of existing methods and means to increase the efficiency of the educational process and create conditions for educational activities that best meet current trends in the socio-economic development of society.

Innovative activity in education involves complex activities focused on the emergence of innovations in education. These innovations can be methods and techniques for organizing the educational process, resources used in the process of education and training, scientific theories and concepts.

Innovations develop through the use of research activities aimed at obtaining new scientific knowledge, some kind of discovery, invention. In addition, the emergence of innovations may be the result of design work, during which instrumental and technological knowledge is developed, reflecting the possibilities of implementing practical actions, on the basis of existing scientific theories and concepts. Thus, innovative projects are created, which subsequently lead to the emergence of new technologies.

Innovation also develops in the process educational activities. In the learning process, the development of theoretical and practical knowledge of students takes place, which can then be applied in various areas of practical life associated with the creation of innovations.

Innovative educational technologies are based on three main components:

  1. Modern, well-structured content, the foundation of which is competence in professional activity that meet the current realities of entrepreneurial activity. content includes a variety of multimedia materials transmitted through modern means connections.
  2. Application of modern, innovative methods in teaching. Such methods should be focused on developing the competencies of the future professional, involving students in active learning and practical activities, and showing initiative in the process of learning. Passive assimilation of curricula is excluded.
  3. Availability of modern infrastructure in the educational process. It should be based on information, technological, organizational and communication components that help to apply new forms and methods of education, in particular distance learning.

Innovative technologies in education are used on the basis of the application of certain approaches in teaching i.e. principles that include requirements and targets that are the foundation for the development of new technologies.

All innovations in the pedagogical sphere are based on their clear compliance with the current stage of the socio-economic development of society. At present, they should be focused on the development of students' independence, the formation of their abilities for self-learning and self-development, conscious, and not mechanical assimilation of curricula.

Innovative technologies in the educational sphere are constantly developing and their range is expanding. The following main groups of technologies can be distinguished:

  1. Information and communication technologies or ICT in the field of subject education. The use of these technologies is associated with the development of the information society and the active introduction of information tools in all spheres of life. Such technologies are aimed at informatization of students' consciousness. AT educational programs new subjects are included that are focused on the study of computer science, information processes and ICT. The teaching process is also being actively informatized to help improve information culture teaching staff and students;
  2. Person-oriented technologies. These technologies are aimed at placing the individual in a priority position in training and education. The entire educational process is focused specifically on the development of the personality, taking into account its individuality and features of development.
  3. Information and analytical supply of the educational process. The use of this group of technologies is focused on the study of the development of each student, class, parallel, educational institution, their adequate evaluation;
  4. Monitoring of intellectual development. Technologies are based on the use of graphs, a testing system, new assessment methods that allow you to track the dynamics of the development of individual students and the quality of education in general;
  5. Educational technologies. The learning process cannot be divorced from education. Therefore, new methods are being introduced to develop a personality, its main qualities;
  6. Didactic technologies. They are the main factor in the development of an educational institution. Such technologies are based on a set of techniques and tools, including the use of traditional and innovative technologies: independent work with educational literature, application of audiovisual, multimedia, differentiated ways of teaching.

Figure 1. Innovative educational technologies. Author24 - online exchange of student papers

Basic technologies of student-centered learning

These technologies put the personality of the child at the head of the educational process. His individual qualities are taken into account, and the teacher directs his skills to the organization of education, according to the specific needs of the student.

Among the technologies of personality-oriented learning, the following can be distinguished:

  • Technology of multi-level education. According to this technology, it is supposed to build the educational process depending on the ability to assimilate the material by each student, i.e. each student is given time to master the program, which is required for him and corresponds to his capabilities. So, the basic core of the curriculum is productively assimilated.
  • The technology of collective mutual learning. This technology involves the association of students into groups consisting of at least two people who have psychological compatibility. They may have different levels of intellectual development, but they complete tasks by helping each other and, thereby, developing each other. This forms logical thinking, a sense of responsibility, adequate self-esteem helps to liberate students.
  • collaboration technology. This technology involves grouping students into small teams and learning in them. Learning should take place jointly, with awareness of each other's successes and failures. Education is built on the basis of setting a single goal and objectives, the obligatory responsibility of each student and ensuring equal conditions for the effective assimilation of cognitive information.

Speech at MO primary school on this topic:

"Innovative Technologies in Education"

When attesting in the conclusion on the professional activity of a pedagogical worker of a general educational organization in the section "Development educational environment and educational services” there is subparagraph 2.3 “The use of innovative technologies, including digital educational resources, in the educational process. And the information that I have prepared for you on this topic may be useful to you. We will briefly recall pedagogical technologies.

The most important phenomenon in the school, the most instructive subject, the most living example for the student is the teacher himself..

We spend the best part of our lives at work.One must learn to work in such a way that the work is easy and that it is always a constant school of life. A.K.Gastev

Innovation - (from the Latin “innovation” - innovation¸ change, update) is the activity of creating, mastering, using and distributing something new, with a purposeful change that introduces new elements into the implementation environment that cause the system to change from one state to another. ( Modern dictionary foreign languages)

Innovative technologiesis the production (invention) of a new component for the education system.

Innovative technologies in education- this is the organization of the educational process, built on qualitatively different principles, means, methods and technologies and allowing to achieve educational effects characterized by:

Mastering the maximum amount of knowledge;

Maximum creative activity;

A wide range of practical skills and abilities.

The purpose of innovative technologiesis the formation of an active, creative personality of a future specialist who is able to independently build and adjust his educational and cognitive activity

We must develop skills that are very important in modern society:

  • the ability to develop a plan of action and follow it;
  • the ability to find the necessary resources (including information) to solve their problem;
  • the ability to receive and transmit information, to present the result of their work - qualitatively, rationally, effectively;
  • the ability to use a computer in any situation, regardless of the task;
  • ability to navigate in an unfamiliar professional area.

Innovative technologies involve:


-increasing the level of motivation for educational work.
-formation high level development of students on the basis of their inclusion in a constant increasingly complex activity.
with the active support of the teacher.
-constant repetition, systematization of knowledge, pronunciation with the teacher.
- leading role - the formation of a benevolent atmosphere, the creation positive attitude to teaching through an individual attitude to each student.
- creation of a cognitive scheme of thinking.
-cultivating self-esteem
-based on a differential approach.
-good knowledge theoretical material learning success.
- creating a problematic situation.
- work with gifted children.

Developmental education;

Problem learning;

Multi-level training;

Collective learning system;

Problem solving technology;

Research teaching methods;

Project-based teaching methods;

Modular learning technologies;

Lecture-seminar-test system of education;

Training in cooperation (team, group work);

Information and communication technologies;

Health saving technologies.

Advanced training of teaching staff

You can see on the slide the options for using educational technologies at all stages of the lesson and what methods and techniques we use to implement them.

This means that we all use pedagogical technologies at every stage of the lesson, including innovative ones.

I also want to say a little about digital educational resources.

Digital educational resourcesname educational materials for the reproduction of which electronic devices are used.

Digital educational resources- a set of software, information, technical and organizational support, electronic publications placed on machine-readable media and / or on the network.

The COR includes:

digital photography,

video clips,

Static and dynamic models,

sound recordings,

Symbol objects and business graphics,

text documents,

Presentations and other educational materials necessary for the organization of the educational process.

FCIOR (Federal Center for Educational Information Resources) Internet address:

Unified Collection of Digital Educational Resources

Monitoring the quality of education

The quality of education is directly related to the use of innovative areas.

For students The good quality of education is connected, first of all:

  • with good knowledge in all subjects, when at the end of school the student can enter the university without any problems;
  • with opportunities in the future to achieve success in a career, achieve a goal set in life;
  • with additional knowledge, learning, understanding of subjects;
  • with deep solid knowledge in all subjects.

For parents

  • with the acquisition of knowledge, skills and abilities that allow a school graduate to find his place in life, to achieve the respect of the people around him;
  • with knowledge of subjects, with good school equipment, with the professionalism of teachers;
  • with the ability of students to apply the acquired knowledge in life; with the ability of the teacher to captivate children with their subject.

For teachers good quality education is due to:

  • with the ability to prepare a student for a university, a deep disclosure of the most interesting issues of science, preparing a student not only mentally, but also morally;
  • with the ability of the student to think independently, analyze and work independently;
  • with a school that takes into account the individual characteristics of the student, the abilities and needs of children;
  • with a professional position and self-awareness of the teacher, when he clearly presents his goals, knows how to achieve them and feels spiritual comfort.

The success of a modern teacher:
- ability to manage oneself
- set reasonable personal goals
- ability to solve problems
-personal growth
- ingenuity and ability to innovative creativity.

Application.

Innovative areas or modern educational technologies in the Priority National Project "Education" include:

  • developmental education;

Developing education is a direction in the theory and practice of education, focusing on the development of physical, cognitive and moral abilities of students through the use of their potential. The foundations of the theory of developmental learning were laid by L. S. Vygotsky in the 1930s.

Since the late 1950s, Vygotsky's hypothesis has been developed by two teams created by Zankov and Elkonin. Based on the fact that the traditional initial education does not ensure the proper mental development of children, Zankov developed a new didactic system based on interrelated principles:

1) training at a high level of difficulty;

2) the leading role of theoretical knowledge;

3) a high rate of learning the material;

4) students' awareness of the learning process;

5) systematic work on the development of all students.

  • problem learning;

The scheme of problem-based learning is presented as a sequence of procedures, including: setting a learning-problem task by the teacher, creating a problem situation for students; awareness, acceptance and resolution of the problem that has arisen, in the process of which they master generalized ways of acquiring new knowledge; application of these methods for solving specific systems of problems.

A problem situation is a cognitive task, which is characterized by a contradiction between the available knowledge, skills, attitudes and the requirement.

Advantages of problem-based learning:

1. High independence of students;

2. Formation of cognitive interest or personal motivation of the student.

  • multi-level training;

Student-centered technologies involve taking into account the individual characteristics of each student, i.e. a differentiated approach to teaching for each student, taking into account his specific knowledge, skills and abilities, as well as such assessment criteria that not only establish the level of learning success, but also have an educational impact on students, stimulating their learning activities. Multi-level education is necessary in order to provide a CHANCE for each student to develop their potential abilities.

  • collective education system;

The idea of ​​a collective way of teaching V.K. Dyachenko.

The didactic basis of CSR is cooperation. The work is organized in pairs of shifts, allows for mutual learning and mutual control of trainees.

Experience shows that a collective form of learning means such an organization of learning in which all participants work with each other in pairs and the composition of the pairs changes periodically. As a result, it turns out that each member of the team works in turn with each, while some of them can work individually. The technology of collective mutual learning makes it possible to fruitfully develop students' independence and communication skills.

  • problem solving technology;

A pedagogical task should be understood as a meaningful pedagogical situation with a goal introduced into it in connection with the need to cognize and transform reality. It is the result of the subject's awareness of the goal of education and the conditions for achieving it in a pedagogical situation, as well as the need to perform professional actions and accept them for execution. Any pedagogical situation problematic. Realized and set by the teacher as a task, as a result of his activity, it is further transformed into a system of specific tasks of the pedagogical process.

  • research teaching methods;

The learning process is an interrelated activity of the teacher and the student. The teaching method should naturally be seen as the way in which this interconnected activity is carried out.

It is known that for the development of the student it is necessary to include him in independent activity on problem solving. It is this problem that heuristic teaching methods are called upon to solve. Therefore, heuristic methods are methods of developmental learning. The leading activity of the student in the conditions of this method should be of an exploratory nature. The volume and ability of a student's independent search activity can vary widely, and therefore heuristic methods are divided into:

1) problem statement;

2) partial search methods;

3) research methods.

  • project teaching methods;

The basis of the project method is the development of cognitive, creative skills of students, the ability to independently construct their knowledge, the ability to navigate in the information space, the development of critical thinking.

The project method is not a new phenomenon in pedagogy. It was used both in domestic didactics (especially in the 1920s and 30s) and in foreign ones. Recently, this method has received close attention in many countries of the world. Initially, it was called the method of problems and it was associated with the ideas of the humanistic direction in philosophy and education, developed by the American philosopher and teacher J. Dewey, as well as his student V. H. Kilpatrick. J. Dewey proposed to build learning on an active basis, through the expedient activity of the student, in accordance with his personal interest in this particular knowledge.

The project method is always focused on the independent activity of students - individual, pair, group, which students perform for a certain period of time. This approach is organically combined with the method of learning in cooperation.

The project method always involves solving some problem, which, on the one hand, involves the use of various methods, and on the other hand, the integration of knowledge and skills from various fields of science, engineering, technology, and creative fields.

  • modular learning technologies;

Modular learning is based on the following basic idea: the student must learn on his own, and the teacher must manage his learning: motivate, organize, coordinate, advise, control.

The essence of modular learning is that the student is completely independent

(or with a certain dose of help) achieves specific goals of educational and cognitive

activities while working with the module. A module is a target functional unit that combines educational content and technology for mastering it into a system of a high level of integrity.

  • lecture-seminar-test system of education;

Lecture-seminar-test technology is a systemic didactic complex, including optimal forms, methods and means that ensure the intensification of independent work of schoolchildren's activities in the process of their education and development. Thus, a lecture, a seminar, a test in unity and interconnection realize the tasks of learning and development. The use of this technology allows you to quickly, qualitatively, at the level of comprehension, study large blocks of educational material. The lecture-seminar system allows you to include in the learning process a large amount of independent work with various sources.

  • use of gaming technologies in teaching

(role-playing, business and other types of educational games);

  • training in cooperation (team, group work);
  • information and communication technologies;
  • health-saving technologies.


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